โ† Apps

Rust geometry reconstruction

A Rust workspace for reconstructing selected geometry and interface behavior.

This project studies selected behavior from an installed ZBrush application and implements bounded parts of it in Rust. The work starts with geometry operations and recorded behavior rather than substituting a general geometry library.

Scope

The workspace separates geometry, canvas, view, and desktop workbench components. A workbench supplies a place to exercise accepted operations, inspect geometry, and investigate interaction behavior. Host rendering, camera controls, and file interchange do not by themselves establish equivalence with the original application.

Original interface reconstruction is a separate line of work: configuration, layout, input dispatch, and viewport behavior need their own evidence and contracts.

The intent is to recover specific operations closely enough to compare them against the original. A working window or a successful build is insufficient for that claim, and the project does not establish full editor, brush, subdivision, or topology-editing parity.