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Precision

A first-person survival game with bow hunting, traversal, and an inner-world Core.

In-engine view through woodland toward a lake and distant hills in Precision.
Development capture of the World32 lake environment.

Precision is a standalone first-person survival prototype in Unreal Engine. The player moves through wooded terrain, hunts apparition creatures, and collects their lifeblood as Fright. Life supports survival through encounters and passing nights.

Combat uses moving weak points on a creature’s body. Breaking those targets reduces its threat and can kill it; body hits can create bleeding wounds. Equipment includes a bow and a saber that can become a buckler. Traversal combines running, sliding, wall movement, climbing, and a grapple.

The environment work includes a larger streamed landscape with forests, water, habitats, and a day/night cycle. Smaller maps provide focused spaces for gameplay and environment work.

Current development also includes an inner world reached through moon doors. Its Core holds Life, with bare-hand actions for giving and taking resources. The surrounding people and building systems are being rebuilt around those interactions.

First-person Precision development scene with a held saber, targeting marker and game HUD.
Saber equipment view in a September 2026 development build.