Lest We Fall is an Unreal Engine prototype for procedural dungeon floors. A floor generator takes layout rules and a seed, then builds a connected room graph with encounters.
The project separates room definitions, floor rules, seed assets, and dungeon management. Debugging and visualization helpers make the generated structure available for inspection, while Blueprint hooks allow the generated floor to connect with other game systems.
The implemented scope is the generation system. It should not be read as a finished game or a claim about the quality of every generated layout. The practical work is deciding which layouts are useful, detecting invalid connections, and keeping the generation rules understandable as room types are added.