Breaking Patterns is a Unity narrative game inspired by Breaking Bad. It uses branching dialogue and visual-novel scenes to connect decisions with changes in the story.
Game structure
Choices affect profit, relationships, and suspicion. Dialogue and scene scripts carry those changes between interactions.
Availability
The repository includes the Unity project and earlier build archives. The source project is the reference for the work; the archives represent particular versions rather than a maintained release channel.
Earlier prototype
Breaking Patterson is related work on a smaller version of the branching story. Its five-node narrative uses profit, suspicion, and relationship meters to change the route and ending.